The crew gets into the toughest fight of their lives! But first they come across someone lost in the frozen wilderness who wants their help. Also, seriously, we get way too deep into this horse conversation at the beginning. But don’t worry, it gets resolved by the end of the episode.
It’s been months since O’Shea Jackson, Hazarmaveth the Evoker, Quoven, Stan, Daenlyn and Kylessa left Magnimar. What’s going on there now in their absence? Find out by listening to the adventures of the Pathgrinders! Introducing new characters played by Wooly Toots himself, guest host of The Two-Headed Nerd Comicast, Seanyx from the Signed In Podcast, Kevin Coffey from Crit For Brains, and John Littrel from the Loaded Dice Network!
Goblins have been breeding like crazy in the sewers of Magnimar. Their increased numbers have meant terror on the streets of the city at night. Not only are the average people of the City of Monuments being affected, the numerous street gangs, Norgorber cultists and Midnight Milk peddlers that use the sewers are also being put out. This means that the trouble that the goblins are causing on the surface is being accentuated with open clashes between criminal groups.
The mayor and the city watch leadership decide that the problem needs to be rooted out. They gather up low-ranking guardsmen and able-bodied people who’ve been sentenced to community service, put them into teams and send them underground to reduce the numbers of the foul little creatures.
Just when the crew thinks the town is safe, a black plume of smoke fills the night sky to the north. Are the Erastil priests safe, or is it true that Elder Bermont is in league with the werewolves? Then, is there anyway to save the good people that have turned, and is it worth it to even try?